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Posts Tagged ‘economics’

I love when I get to write about whatever I feel like. Last week, I wrote a paper for a philosophy class about the tremendous benefits of playing WoW. Here it is. Don’t Plagiarize. Do show it to naysayers.

With over ten million active accounts, Blizzard’s World of Warcraft is the most played massively multiplayer online role playing game (MMORPG). An MMORPG is a game in which each character can interact with each other character in the online universe. A person, the player, may have many characters; each character is a player’s virtual game-piece with specific abilities and talents based on race, class, and profession. However, World of Warcraft is not simply a mindless video game. World of Warcraft provides a free-market economy which offers a hands-on tool for understanding economic concepts such as the invisible hand, supply and demand, and saving money.
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